Wednesday, March 5, 2014

New Spatial Audio Example

Dr. Remy wanted to test the limits of the WebAudio API and see what further interesting things we could do with spatial audio. I have been developing a testing framework that will let us play around with several sources and sounds. Dr. Remy's main question is how well the WebAudio API handles a moving audio source and a moving listener. The answer, as seen below, is fairly well (note that you must wear headphones to notice much of any spatialization).



I think it handles motion just fine, but the overall realism of the audio visualization is still of a poor quality. Left versus right is very distinguishable however up/down and front/back have very weak.

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