This past week we've been largely trying to deal with performance problems in the system. As we were moving into trying to do testing, we began to run into problems with low frame rate and a whole array of problems caused by the slower performance. We were experiencing keyboard events that were missed by the program, and seemingly unexpected and inconsistent behavior when it came to the ball movements.
It took a while to further narrow down some of these problems since the testing environment mattered so much (being a performance issue). Now that we think we have it pretty well narrowed down, we will be looking into doing testing in a controlled environment that we know will avoid issues with performance. We will also be working on implementing multi-threading and looking into other options to improve performance so that we can scale up the experiment.
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